The metaverse can be best described as a 3D virtual reality enabling users to interact with each other. It consists of several connected 3D virtual environments where users can interact with other users, create assets, play games and collaborate.
Q1: Where did the term “Metaverse” originate from?
Derived from the 1992 cyberpunk novel “Snow Crash” -
Derived from Nineteen Eighty-Four by George Orwell
Derived from Brave New World by Aldous Huxley
Derived from The Echo Wife by Sarah Gaile
Q2: Which of the following explanations accurately describes the Metaverse?
A virtual world that supports the latest 5G technology
A non-physical world where users interact with each other.-
A non-physical world meant exclusively for Virtual reality gamers.
A virtual set-up that allows people to connect without the internet.
Q3: Which of the following companies aren’t involved in the development of the Metaverse?
Q4: Which is the first bank to set up shop in the Metaverse?
Agricultural Bank of China
HSBC Holdings PLC
Q5: What major development tool is being used to develop the Metaverse?
3ds Max Design
Q6: Which of the following cannot be done on the Metaverse?
Users will be able to create their own avatars and interact with each other.
Users will be able to virtually visit distant locations.
Companies can use the space for advertising.
Users can make real-world banking transactions.
Q7: What currency is powering the Metaverse?
Foreign currencies and cryptocurrencies
Non-fungible tokens(NFTs) and cryptocurrencies
All of the above
Q8: Which of the following blockchain company lets users buy and sell real estate on the Metaverse?
All of the above
Q9: What was the first stock of the Metaverse that was listed on a real-world exchange?
Q10: Which of the following is not a use case for the Metaverse?